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Gaming: A Way to Exercise Older Brains

Video games have always been part of Shawn Etheridge’s life. His interest was first sparked as a young teen, when he toted rolls of quarters to a nearby mall to play arcade games like Pong. As a young adult, as technology evolved, he began playing games like Call of Duty on his personal computer. Later, he even began playing online with his grandchildren, who chortled “Pop Pop” each time they spotted his avatar on the screen, leading Etheridge to adopt “2Pop” as his screen name. 

Now, at age 64, Etheridge unwinds after work each night by playing Halo while his wife watches her favorite TV show nearby. He mainly plays for fun, but as he gets older, he also thinks gaming keeps his brain limber. 

“The more you play, the more proficient you get, and I’ve got to believe that helps with cognition,” he said. 

Etheridge is one of some 57 million Americans over 50 who enjoy gaming, according to recent data from the Entertainment Software Association. Nearly half of Americans in their 60s and 70s play some form of PC, mobile or console video game every week, as do 36 percent of people in their 80s. 

The ranks of older gamers are growing too, by more than 12 million, an uptick of 30 percent from 2017 until 2023, according to AARP Research. Whether it’s a lifelong passion or a new endeavor, many older adults are discovering—or rediscovering—gaming as a source of entertainment, a way to stay socially connected and a tool to keep cognitive skills sharp.

Not Just Young Men 

Many assume “gamers” are teen or young adult males who play combat games. It is true that fast-paced, real-time games may be more challenging for older adults, as reaction times slow with age. And young “digital natives” can learn the ins and outs of games more quickly and adapt more easily to updates and changes. In fact, older adults are less likely to play video games on consoles such as Nintendo Switch or PlayStation Vita—only about 10 percent of those older than 70 own consoles, according to a 2020 AARP study. 

But there are many gaming options that offer a relatively level playing field for players of all ages, including older adults. There are role-playing games and world-building games, where people create virtual environments and characters. There are sports games, like NBA 2K, and simulated racing games, like iRacing.  

Some video games involve competing in real time against other players via the internet. But other games are turn-based (i.e. players take actions one after the other, rather than all at once, allowing time to think strategically without the pressure of immediate real-time action.) Many games offer the option to play alone, with the goal of “leveling up” or pursuing an objective rather than competing against others. 

Connecting older adults to games they’ll enjoy is a key goal of LevelUpLand, a program of the Franklin County Office on Aging in Columbus, OH. Its centerpiece is a weekly Senior Gaming Day. Participants 60 and up gather at a game arena to try PC games, console-based games, racing simulators and virtual reality headsets, all with the guidance of trained staff. Participants can also enjoy computer-based and online versions of card and board games. The program regularly attracts participants in their 80s and 90s; a 101-year-old is the oldest participant to date. 

Participants have formed a community. Many schedule doctors’ appointments around their weekly gaming day. If a regular fails to show up, someone calls to check on him or her. 

“Gaming provides a sense of community and a sense of belonging,” said Melita Moore, MD, founder of Levels Unlocked Enterprises, which partners with Franklin County to offer the program. 

In role-playing games, an older person’s life experience can be an asset. 

Discovering the right games to fit his changing skills and interests has kept Ian Russell, 63, involved in gaming throughout his life. His first foray in gaming was in his 20s, playing Dungeons and Dragons with a group of friends who are still meeting regularly today. His interest shifted to video games, but as he got older, Russell noticed his reaction skills diminishing, making it harder to compete with younger players in combat and racing games. 

“Your hand-eye coordination is just not as good or as quick when you’re older,” Russell said. “I find I’m less interested in real-time action and more interested in turn-based role-playing games,” which allow him time to consider each move. 

At the same time, Russell notes, the wisdom of older age sometimes comes in handy in role-playing games. As an example, he has played Thief, a game where players navigate a warren of streets in an unfamiliar urban environment, without the benefit of a GPS. 

“Navigating around a new town is something that I did in the past,” he said. “If you want to find the center of town, for example, I know that you look for a church spire. So, there’s a lived experience that helps me solve the puzzle.”

However, game developers often don’t design new games with easy access for older adults or newbies in mind. Just a little help from a tech-savvy person can go a long way in getting an older adult started. That’s another key advantage of LevelUpLand. For older adults with mobility challenges, program leaders offer accessibility options, such as an adaptive mouse for those with arthritis. Or they adjust the settings within individual games, such as fine-tuning the speed or changing camera angles to adapt for an older player’s abilities. 

LevelUpLand also serves as an educational platform to teach cybersecurity and “healthy digital lifestyles.” Older adults who venture online can be vulnerable, with risks, ranging from bullying and “trash talking” by other competitors, to frauds and scams. LevelUpLand’s online activities take place in secure private chat rooms on Discord, ensuring that scammers don’t have access. 

“We’re providing those guardrails so that older adults can be online, play and have fun in a safe environment,” said Chanda Wingo, director of the Office on Aging in Franklin County. 

Intergenerational Connections 

For many older adults, competition isn’t the goal. Many say gaming helps connect them with younger people.

Vinny Minchillo, 63, plays Pokémon and other “grandchild-appropriate” video games with his 6-year-old grandson. Both play on Nintendo Switch consoles—a regular one for Minchillo and a mini version for the grandson. 

Minchillo also enjoys playing more mature games like Assassin’s Creed on PlayStation 5. However, he doesn’t play against other competitors. Instead, he and his wife play collaboratively against the game. 

“I don’t keep up with everything that’s going on, which I’d need to do to be competitive,” he said. 

Gaming has also built a bond between Russell and his 25-year-old daughter, especially as she’s developed an interest in “vintage” games.

“She has become aware of the video and board games I played 30 years ago and has been buying revamped versions of those games,” he said. “I get a great deal of pleasure from playing them all over again. It’s a massive nostalgia kick.” 

Older people have become stars in the video-gaming world on YouTube

Gaming also opened an unexpected career avenue for Russell. As a voice actor, he has played a host of characters in online role-playing video games, such as Vernon Locke in Payday 3 and Abelard Werserian in Warhammer 40,000: Rogue Trader. With his booming, mature voice and British accent, Russell is a natural for “the wise, kindly old uncle” roles, he said with a laugh. His characters have a sizable fan base, most of them young adults, and Russell often converses with them via platforms like Reddit and X. 

“I get messages occasionally from young people who say, ‘This game helped me through a difficult time in my life,’” he said.  

Russell is far from the only older star in the video-gaming world. A few years ago, Lenovo sponsored the Silver Snipers, a team of over-60 gamers who competed in esports tournaments. There’s Shirley Curry, 89, aka “Gamer Grandma,” who built a following of 900,000 YouTube subscribers who watched video walk-throughs of her plays on The Elder Scrolls V: Skyrim, a role-playing game. And Michelle Statham, aka “TacticalGramma,” a 57-year-old grandmother who loves first-person shooter games. She calls her followers her “grandkids.” 

When she started posting, Statham assumed no one would watch, but younger players gravitated toward her friendly, supportive online persona. 

“Most people think that older people don’t play games or don’t like games,” she said. “Being an older female has helped me stand out.” 

Staying Sharp Cognitively

Research in recent decades has boosted awareness of gaming’s effects on older brains. A number of studies suggest that older people who played video games regularly showed significant improvement in cognitive functions, depressive symptoms, sleep quality and anxiety. One theory posits that video games may simulate novel environments, which are associated with improved memory. In one study, participants ages 60 to 80 played Angry Birds and Super Mario for 30 to 45 minutes per day for four weeks. The video game players showed improved memory compared to a control group that played a card game, Solitaire.

Further research is needed to tease out what types of video games might best support cognitive function. But according to research by the Entertainment Software Association, almost 90 percent of boomer and Silent Generation players cited “using my brain/keeping my mind sharp” as a key reason why they play video games, compared to just one in five Gen Z and millennials. 

And while some research suggests that extensive “screen time” may be harmful for young brains, engagement in technology seems to benefit older people’s brains. One recent analysis found that people over 50 who used computers, smartphones, the internet or a mix did better on cognitive tests, with lower rates of cognitive impairment or dementia diagnoses, compared to those who used technology less often or avoided it altogether.

Regardless of the research, many gamers are certain their game play boosts their cognitive function. 

“A thousand percent,” said Minchillo. “My PS5 controller has about a dozen different buttons and different combinations of buttons that do different things. To process all the information that’s coming at you very quickly and to respond to it in the appropriate manner—I think it’s great for my brain.” 

On the Unsung Pleasures of Very Long Friendships

I made my first real friend when I was 11 and she was 12. Marsha moved in on the block. Soon after, her mother saw my mother in the backyard and said she had a daughter about my age. My mother said, let her come for lunch. Marsha wrote me recently, “Loved your mom. I remember the first time we met and I had lunch at your house. We had grilled cheese w tomato.” That was 72 years ago. 

We had an enriched childhood together. Her jokes cracked me up. We played pickup sticks for hours, practicing the small motor control that would enable us to paint and draw later. We started a “firm” that didn’t do anything, but whose mere name, Morgan and White, let us believe we were real artists and writers. 

We argued about whether the modernist movie theater, the Midwood, was more beautiful than the baroque Loews Kings on Flatbush Avenue. We did puppet theater in her basement for neighborhood kids. We put out a newspaper of our doings called The Little Issue. Only my uncle Jack bought a copy; he paid 25 cents, probably to encourage writing, typing and doing layout. We started a novel that began “Doctor Boshkov pressed the tips of his well-manicured fingers together.” On the anniversary of the day we met, we had an outing to Manhattan.

Marsha visited me in college. She kept me from putting on a hoity-toity North Shore of Boston accent by laughing her head off the first time I tried it on. We shared the travails of dating. We did our first trip to Europe together, living on $5 a day, going our separate ways in museums as art lovers do and telling our finds at dinner.   

After college we never lived in the same city again. She married. I went to various graduate schools, married and settled around Boston. In the child-raising years, we saw little of each other but kept up. When she divorced, her ex-husband kindly called to tell me she would like to hear from me. We picked up the friendship again. I have one of her paintings where I see it every day. When her second husband died, when she moved, we talked more often.  

Nowadays, in our 80s, we email about our kids and grandkids, we discuss independent living and Continuing Care Retirement Communities. She’s as instinctually funny as she ever was. Her Facebook posts are either beautiful or a hoot. “Morgan and White” was a prologue to a working life: “Morgan” became a writer and “White” an artist—under our real names, of course.

I’m averse to nostalgia, I want to share my day to day and my opinions on the world’s current events. But it matters that I remember her parents, and she, mine. Marsha’s still one of my besties. She’s like my cousins—also childhood allies whose lives still crisscross with mine.

I’ve made newer friends, of course. But it’s delightful how many friends from college or graduate school are still lunchtime and Facetime and email pals. Andrea, in Andover, is a friend from college who became a bestie in our middle years, when both of us were starting second careers. 

Some friends are distant in space. Connie is in LA, Penny is in Baltimore, Caroline in Maine. I’m in touch by email with one middle school friend, two high school friends. My women college classmates meet on Zoom once a month. We are more politically alike than we used to be; we are all feminists now. 

Who said, “The last of life, for which the first was made”? It was Browning, of course, from “Rabbi Ben Ezra,” not a very good poem but worth it for this line. We never stop needing the old friends and relatives who have known us through many changes of our life course. Indeed, we cherish them more in later life, as some loved ones die and others move away. 

My granddaughter, starting college, meeting many people, goes through the normal selection and elimination processes. She seems enchanted by the fact that I have kept so many close friends from those youthful years. Being accompanied as she grows up: it must seem miraculous. 

My life course ahead, like everyone’s, is still unknown territory. I prize the companionship, while growing older. And it’s axiomatic that my friends and I have more in common now than we ever did. How could it be otherwise? Anecdote by anecdote, story by story, we add to the Memory Palace we share. 

 

At the Heart of Good Care

This is the last in a series of five blogs about nursing home care.

My old friend Billy called me recently to ask:

“What the hell is ‘person-centered care’ supposed to mean? I toured three nursing homes and each of them gave a different answer.”

Billy’s wife has vascular dementia, and it’s getting too difficult for him to handle her care at home. 

“I had been told to choose a home that gives person-centered care,” he told me, “but one home described that as ‘the person comes first’ though they couldn’t say exactly what that meant. Another said the person could choose what they wanted to eat at every meal. And the last one said they learn from the family all the person’s quirks and try to work around them.” 

Billy had stumbled upon the confusion that surrounds person-centered care. Although the term itself has become ubiquitous, sometimes it amounts to little more than a marketing tool. 

Institutions are slow and reluctant to change. True person-centered care overturns the relationship between the resident, the caregiver and the institution. It is based on what’s important to the one being cared for rather than what’s convenient for the organization. Consequently, it’s hard to implement and thus hard to find perfect examples.

But increasing numbers of care homes are making an effort to move in that direction, as shown in the responses to Billy’s question. What follows here will help you understand the basis of person-centered care, and how to recognize it even when it’s only partially implemented.

The first barrier to this kind of enlightened care is the widespread stigma affecting people living with any kind of dementia. Two private duty aides working for a good friend of mine assured me one day that my friend, who did not have dementia, was much better off at home because nursing homes were full of “demented people who don’t know anything anymore. There’s nothing inside their heads.” 

Care homes must screen their prospective staff for any sign of attitudes like those that devalue people living with cognitive disorders, because the way we view people affects how we treat them.

Good care begins with respect. That’s what is missing also in the following interactions.

We’ve all probably seen a worker in a busy nursing home come up to someone in a wheelchair, release the brakes and wheel them off somewhere without a word of greeting or any hint about where they’re headed. That amounts to treating someone like an object, not a valued human being. 

Janice arrived one morning to find an aide dressing her mother. She knew her mother could do most of it herself, but the caregiver had seven other people to dress that morning and said it was faster to do it all herself. 

Not allowing someone to use the abilities she has is disempowerment. 

In good care, the person is more important than the task. If supporting the person’s strengths is highly valued and the task comes second, the caregiver will facilitate the resident dressing herself. This takes time and wreaks havoc in an institution where workers are expected to check off jobs-completed against a clock.  

Person-centered care becomes a partnership in which an activity, such as getting dressed, is done with the person, not to or for them. In that way, familiarity and connection are established.

The family plays an important part in helping the staff understand their loved one’s history and likes and dislikes.

When my mother was living in a nursing home late in her dementia, I compiled a history of her life in photographs and hung it in her room. The attention and enthusiasm it drew from her care partners made me regret that I hadn’t done it much sooner.

The picture of the resident is further filled out by learning her preferences. Her choices—when to wake, when and what to eat, and when to go to bed—are what determine her schedule, not the convenience of the institution.

New residents who continue on a schedule like the one they have followed most of their adult lives adjust more easily to living in a new environment. And having choices maintains some of their autonomy. 

The crucial thing to observe when you tour a memory-care unit is the relationship between staff and residents. Does the care partner engage the resident, calling her by name and in a warm manner? Is her tone natural, rather than an “elder speak” version of baby talk? Does the resident look relaxed and engaged? Do they often look into each other’s eyes?

Such a relationship is close to impossible to establish without dedicated staffing. Most care homes rotate their staff. That is, they move workers around from one unit in the building to another. That interferes with close relationships forming between resident and caregiver. With a dedicated staff, a resident has the same care partner every day.

That continuity fosters the close connections that are essential to someone with dementia. It ends their isolation, gives them a sense of security and trust, and creates a sense of belonging.

And the care partner feels more satisfaction: knowing the resident better, she is more able to solve problems, is more alert to new problems and simply cares more.

Anna had been Sam’s care partner for two years. His verbal communication was compromised, but because she knew him so well, she was able to understand his gestures and facial expressions.

She returned to work one Monday morning and learned that over the weekend, Sam had struck out at an aide trying to bathe him. A different care home might have resorted to giving him an antipsychotic drug. But this home knew to wait until Anna came back; she would solve it.

Anna suspected that the weekend aide had not respected Sam’s strong need for privacy. First, she checked him gently and carefully for any signs of pain, and when she found none, she left instructions that Sam should not be bathed on weekends.

A helper who cares—and is well-trained—will see a forceful expression as an attempt to communicate, rather than disruptive behavior. 

Dedicated staffing is a big factor contributing to successful person-centered care. It encourages relationships that benefit residents and staff, and it increases staff retention.    

In ”Dementia Beyond Disease,” G. Allen Power, MD, who specializes in dementia care, writes, “Any organization that does not provide dedicated assignments offers a lower quality of care than they could otherwise. End of discussion.”

If you can’t find a care home with dedicated staffing, be sure to choose one that has a low staff turnover rate.

The needs of a person with dementia—for security, trust, affection, a bit of control, connection, meaning—are all best met in the context of relationship.

A mutually caring relationship is at the very heart of humane care.

Workers who are open to close relationships with people in a memory unit are valued and respected. And they in turn treat residents with care and respect. You can pick up on that good will when you visit.

I remember arriving at my mother’s nursing home to visit her, and being greeted warmly by the receptionist and everyone I passed. I found my mother in the activities room, happily stroking a sleeping puppy on her lap. The nurse had brought in her own new pet especially to share with my mother. I thought how lucky my mother and I were to be part of this community of kindness.

I wish that for you and your loved one too.

My Father’s Frugal Habits Make Sense Now

This thoughtful blog about a change of heart was originally posted on both Next Avenue and Forbes on May 12. It appears here with the permission of the author.

My father had plenty of habits that irritated my mother. But nothing irritated her more than “Marty being cheap.” As a child, I didn’t understand it either.

For instance, my father turned off the lights in rooms that people had just left. Sometimes we were leaving just to come right back in, but whenever he was home, he would march across the little hallway from wherever he was at either end of the house to click the light switches down. Did he like a dark house?

With the lights off, the forest-green end of the house was as dismal as a real Hansel and Gretel woods. My mother would march right back from wherever she had been to defiantly flick the switches up.

My father also saved things. He wore the same, plaid, flannel shirts year after year, one on top of another, even indoors. In the basement shop, when I was invited, he took long, thick, crooked nails that had been pulled out of boards with the claw end of the hammer and smashed them with the fat, butt end, so they straightened out like new.

He saved rusted nails, which had turned a delicate, copper color I liked. Each size went into its own unmatched, little, glass jar: screws, screw-eyes, all the iron nails: the tenpenny, brads, roofing nails, slender, white, finish nails and even some upholstery nails with stubby shanks hidden by golden, curving, indented tops.

But the frugal habit my mother mocked most was my father’s taking the little, bitty soap ends and mashing them together, so they made a small, irregular cake or many-sided, oily, squashed muffin.

He didn’t explain to me why he was doing any of those things. He didn’t explain anything, except, rarely, American politics. He was a silent man.

Maybe in those days, my mother flattened him. But she was a good mother to me, and you don’t judge your parents when you are still so young it’s difficult to tell them apart. Later, when I was married, they came to visit to say they were a happy couple now. My mother, as it were, apologized. She said gaily, because it was all in the past, “I didn’t let him be the captain of his own ship.” They had a good year before he got sick with ALS.

As an adult, I used to tell friends those amusing, childhood stories about my freaky father—straightening  bent nails, turning lights off, saving soap ends. People recognized he did those things to save money.

In the middle class, where my husband and I had slowly risen to occupy a fairly secure place, saving money had begun to seem odd. It was “cheap,” just as my upwardly mobile mother had said, even before the postwar boom really got started lifting our boat.

My generation’s goal, as we were moving up economic ladders, was to spend on visible objects, showing taste as well as means.

But over time, I noticed that as I told the stories, they had lost the tinge of being amusing foibles. They began to edge toward being about thrift. Conspicuous consumption had seemed cruelly elite during the Great Depression, which marked both my parents, though in opposite ways.

Likewise, after the Great Recession of 2008, waste of any kind began to seem excessive, ostentatious, brutal and stupid. Saving became not a mere trend, but a value and a virtue of those who could manage it. The planet cannot take the rapid, steady diminution of its resources forever.

Plenty of people are replicating some of my dad’s frugal habits. Anyone with any sense now wants to save electricity, because so much of it still comes from fossil fuels. Everyone goes around smoothing down the dimmers.

I’ve come to see differently what I once thought of as my father’s eccentricities. I’ve come closer to him in spirit.

Since he gave me his jars, my own basement shop has held his nail collection and I draw on the legacy.

Just recently, when I mentioned the soap ends, a close friend said with a smile that was only slightly embarrassed, “How do you do that?”

“Oh, it’s quick and easy,” I began. “You get a few slivers wet and soft and slimy, and you crush them and press them and rub them around until they hold together. It feels so nice.”

 

 

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